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Hitbox Component

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You will also get access to the asset on your Epic account! This process might take few days, as Epic stuff will have to grant access manually. Join our Discord for more details.

Showcase Video | Overview | Documentation | Discord

Please note that this product is included in Hitbox Reaction and Parry Attack System.

With a flexible design in mind, you can set Hitbox trace (hit detection) per each animation and alternate between different sockets/bone names using an AnimNotify State.

Hitbox Component will enhance your gameplay design in a timely fashion.

UPDATE 0.1

Added trace types: Line, sphere, box. (You are able to switch between traces on the same animation, or set different trace type for each animation).

Features:

  • Plug and play component
  • Multi line trace with one hit per actor
  • Hitbox trace result event
  • Flexible and dynamic setup
  • Fully Replicated
  • Example attacks using deferent weapons

Number of Blueprints: 1 Component, 1 interfaces, 2 NotifyStates

Input: Keyboard, Mouse

Network Replicated: Basic Replication

Supported Development Platforms: Windows

Important/Additional Notes: This component will be improved and updated as needed.

Refunds: Refund will be issued ONLY if the assets is not functioning as described or you come across a bug that we can not fix.

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Hitbox Component was designed to simplify and to speed-up the process of adding hit detection in the most efficient way.

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$10.99

Hitbox Component

0 ratings
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