Hitbox Component

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Showcase Video | Overview | Documentation

Please note that this product is included in Hitbox Reaction and Parry Attack System.

With a flexible design in mind, you can set Hitbox trace (hit detection) per each animation and alternate between different sockets/bone names using an AnimNotify State.

Hitbox Component will enhance your gameplay design in a timely fashion.

UPDATE 0.1

Added trace types: Line, sphere, box. (You are able to switch between traces on the same animation, or set different trace type for each animation).

Features:

  • Plug and play component
  • Multi line trace with one hit per actor
  • Hitbox trace result event
  • Flexible and dynamic setup
  • Fully Replicated
  • Example attacks using deferent weapons

Number of Blueprints: 1 Component, 1 interfaces, 2 NotifyStates

Input: Keyboard, Mouse

Network Replicated: YES

Supported Development Platforms: Windows

Important/Additional Notes: This component will be improved and updated as needed.

I want this!

Hitbox Component was designed to simplify and to speed-up the process of adding hit detection in the most efficient way.

$10.99

Hitbox Component

0 ratings
I want this!